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["Name","No","Name","Suggestion","Description","Answer","Spend","Is HQ Ability recorded on Existing HQ Ability List?"]
["HQ 20"]
["Camelot",20,"The Opening Move",null,null,null,null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A3)","v":{"$error":"#REF!"}}]
["Hectar",20,"The Opening Move","Function on Zero Power","Function on Zero Power","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A4)","v":{"$error":"#REF!"}}]
["Jannith",20,"The Opening Move","Quick Casting","All Battle Magic spells (1-5) can be cast with one line of vocals.  The one line must be loud, slow and clear - if abused this ability will be removed.","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A5)","v":{"$error":"#REF!"}}]
["Lei Fung",20,"The Opening Move",null,null,null,null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A6)","v":{"$error":"#REF!"}}]
["Myrtle",20,"The Opening Move","Friend of the Earth","Immunity to Bind, Weld, Earthquake, Entrapment, Entombment and Magic Missile 1-8.","Can have either \"Immunity to Magic\" or \"Immunity to Brown Magic\"",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A7)","v":{"$error":"#REF!"}}]
["Nathan",20,"The Opening Move","Personal Ward","Whilst Meditating or Casting cannot be damaged/broken out.","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A8)","v":{"$error":"#REF!"}}]
["Obelisk",20,"The Opening Move","Strength of the Golem","Can resist 5 Dismembers, 5 bone breaks and 5 location to zero's per day","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A9)","v":{"$error":"#REF!"}}]
["Quicksilver",20,"The Opening Move","Purple Wizard","Must be Purple Mage.  Cast all colours of Magic specialist 1-8.  All schools effectively become primary for 1-8 (gain one Level 6-8 primary only spell per School and all further 6-8 spells cost status as normal).","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A10)","v":{"$error":"#REF!"}}]
["Randolphin",20,"The Opening Move","Purple Mage","Must have all 8 colours of Magic. Cast all colours of Magic specialist 1-5 (specialist spells gained with no status).  All schools effectively become primary for 1-5 (further spells cost status as normal).","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A11)","v":{"$error":"#REF!"}}]
["Shard",20,"The Opening Move","Invocation Support","Must already have Invocation Guard Status 128 ability for this to work.  The caster is no longer considered to be \"out\" power and may regain it as normal through rest.  All Invocations are cast as normal and take the required power, but all power may be recovered, even from active invocations.  Can never start an event having already benefitted from this - will be \"out\" the normal amount of power at start of event, as if just cast everything.","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A12)","v":{"$error":"#REF!"}}]
["Spark",20,"The Opening Move","Dodge","3 x a day can dodge a complete blow that you can normally use dexterity against (i.e. would be able to completely dodge \"Oct Cause Mortal Bonebreak\").  A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I dodge that\".","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A13)","v":{"$error":"#REF!"}}]
["Tersius",20,"The Opening Move","Magical Weapon","Grows his own weapon which becomes an extension of him.  Weapon is sentient and can only be wielded by Tersius (others gain no effect). Weapon is immune to Vanish and if destroyed by other means needs to be cured (role playing).  Weapon does plus one damage of all types, which stacks with everything.  Always has a base of Single, Magic One, Power One.  Can only have Magic or Power on it at one time.","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A14)","v":{"$error":"#REF!"}}]
["Toshiro",20,"The Opening Move","Damage Resist","Can resist Bone Break, Dismember, Disarm and Location to Zero, 3 of each per day. A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\".","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A15)","v":{"$error":"#REF!"}}]
["Verrick",20,"The Opening Move","Vocal Length","Can cast each of the following Invocations at Vocal Length, once each per day: Heal, Double Strength, Protection from Death Rank 8.","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A16)","v":{"$error":"#REF!"}}]
["Woolf",20,"The Opening Move","Permanent Good Spirit","Good Spirit Heal.  Activates on zero life. Once per day. ","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A17)","v":{"$error":"#REF!"}}]
["HQ 21 Into the Jaws of Darkness"]
["Brother John",21,"Into the Jaws of Darkness","Spiritual Cleansing","  Through the force of his spirit, Brother John can remove any influence, possession, enbodyment, seed, beguiling insfluence, sprirtual influence etc. from another player. This will be done by good role playing.","AGREED","YES",{"$f":"COUNTIF(#REF!,'HQ Requests'!A19)","v":{"$error":"#REF!"}}]
["Delta",21,"Into the Jaws of Darkness","Ki Healer","Must have Ki access.  Use Ki to cast the following invocations: Cure Blindness, Cure Fatal Disease, Heal, Neutralise Poison, Regenerate.  Do not need to learn these Invocations separately, they come as part of the ability.","AGREED","Rcd 100",{"$f":"COUNTIF(#REF!,'HQ Requests'!A20)","v":{"$error":"#REF!"}}]
["Giles",21,"Into the Jaws of Darkness","Purple Sorceror","Must be Purple Wizard.  Cast all colours of Magic specialist 1-10.  All schools effectively become primary for 1-10 (gain one Level 9 primary only spell per School and all further 9-10 spells cost status as normal).","AGREED","YES",{"$f":"COUNTIF(#REF!,'HQ Requests'!A21)","v":{"$error":"#REF!"}}]
["Harry",21,"Into the Jaws of Darkness","Embody Humacti Spirit","Once per day, for one encounter ( 1 hour max. ), be immune to the following effects if received from an undead - fear, paralysis, terror, powerdrain, disease, possession, beguilement, bonebreak. These will be resisted with an in character shout of \"By the  power of Humact, I resist thee..\" ( or something similar)","AGREED","YES",{"$f":"COUNTIF(#REF!,'HQ Requests'!A22)","v":{"$error":"#REF!"}}]
["Hectar",21,"Into the Jaws of Darkness",null,null,null,"YES",{"$f":"COUNTIF(#REF!,'HQ Requests'!A23)","v":{"$error":"#REF!"}}]
["Jharkor",21,"Into the Jaws of Darkness","Resist Invocation","Resist 1no. Touch of Evil 6-8, and 5 occurances total, of the following invocations per day - powerdrain, terror, powerhammer, cause mortal, cause major disease.","AGREED","YES",{"$f":"COUNTIF(#REF!,'HQ Requests'!A24)","v":{"$error":"#REF!"}}]
["Maggot",21,"Into the Jaws of Darkness","Shroud-Master of Ushaz","Whilst having and Evil Sphere invoke running, may cast Shroud of Ushaz, Rank 7, at Vocal length, once per Invoke.","AGREED","YES",{"$f":"COUNTIF(#REF!,'HQ Requests'!A25)","v":{"$error":"#REF!"}}]
["Randolphin",21,"Into the Jaws of Darkness","Stauts Spend","Yellow School of Magic","AGREED","YES",{"$f":"COUNTIF(#REF!,'HQ Requests'!A26)","v":{"$error":"#REF!"}}]
["Sky",21,"Into the Jaws of Darkness","Tempestial Oblivion","1 Vocal length 5, 6, or 7 per day. Destroy magic item Once per day, with a 15 minute role playing Ritual - Non Combat.","AGREED","YES",{"$f":"COUNTIF(#REF!,'HQ Requests'!A27)","v":{"$error":"#REF!"}}]
["Slurry",21,"Into the Jaws of Darkness","Die Hard","Can stabilise from death without the need for tending.  Player Referee will indicate at battleboard if dead or how long it will take to stabilise and recover - does not mean you are unkillable, just means that you will know at the battleboard if you should roleplay a lingering death, or if you are going to recover.  When recover, return on 1 Life per location.","AGREED","YES",{"$f":"COUNTIF(#REF!,'HQ Requests'!A28)","v":{"$error":"#REF!"}}]
["Spark",21,"Into the Jaws of Darkness","Skill Spend","Elven Warrior","AGREED","YES",{"$f":"COUNTIF(#REF!,'HQ Requests'!A29)","v":{"$error":"#REF!"}}]
["Wolf",21,"Into the Jaws of Darkness","Function on Zero Power","Function on Zero Power","AGREED","YES",{"$f":"COUNTIF(#REF!,'HQ Requests'!A30)","v":{"$error":"#REF!"}}]
["Wraith",21,"Into the Jaws of Darkness","Double Meditate","Meditate Twice per day. ","AGREED","YES",{"$f":"COUNTIF(#REF!,'HQ Requests'!A31)","v":{"$error":"#REF!"}}]
["HQ 22 - Agoth"]
["Aruna",22,"Agoth","Resist Evil","The first 3 evil invocations cast on you per day, from the following list (Beguilement, Cause Wounds, Greater Curse, Cause Disease, Powerdrain, Touch of Evil), are lowered by one effective rank/stage.  A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\".","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A33)","v":{"$error":"#REF!"}}]
["Ezekiel Bramble",22,"Agoth","Necrologists Lore","Ability to Discern Undead any where (even PoSD) at any range, no Power cost. Also able to personally affect any undead with any damage Ezekial is doing personally, eg. Zeke using Weapn of Disruption would be doing 5 damage per blow to ANY undead.\"","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A34)","v":{"$error":"#REF!"}}]
["Jack",22,"Agoth","The Spirit of Jack","Once per event, Jack, and after his permanent death, the nominated party leader, may lead a song, in which all participating party members gather around an appropriate tree / bush, hold hands and sing the Song of Jack. They will all gain a 2 point Obscurement for 1 hour. ","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A35)","v":{"$error":"#REF!"}}]
["Kal",22,"Agoth","Invocation Support","Must already have Invocation Guard Status 128 ability for this to work.  The caster is no longer considered to be \"out\" power and may regain it as normal through rest.  All Invocations are cast as normal and take the required power, but all power may be recovered, even from active invocations.  Can never start an event having already benefitted from this - will be \"out\" the normal amount of power at start of event, as if just cast everything.","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A36)","v":{"$error":"#REF!"}}]
["Kalliste",22,"Agoth","Damage Resist","Can resist Bone Break, Dismember, Disarm and Location to Zero, 3 of each per day. A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\".","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A37)","v":{"$error":"#REF!"}}]
["Kevralyn",22,"Agoth","Immuntiy to Evil Sphere","Once a day immune to all Evil Sphere Invocations for 15 minutes (not weapons).  A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\".","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A38)","v":{"$error":"#REF!"}}]
["Khortaz",22,"Agoth","Status Spend","Micheline","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A39)","v":{"$error":"#REF!"}}]
["Lancorrin",22,"Agoth","New Ki Shout","Cost 0 Ki, usable unlimited times per day, resist pain effect / spell / invocation / blow",null,null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A40)","v":{"$error":"#REF!"}}]
["Puke",22,"Agoth","Adrenal Use","Purchase Adrenals as a Barbarian (includes all Adrenal Skills - Meditate etc).  (Allows non-Barbarians to use Adrenals.)","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A41)","v":{"$error":"#REF!"}}]
["Quicksilver",22,"Agoth","Purple Sorceror","Must be Purple Wizard.  Cast all colours of Magic specialist 1-10.  All schools effectively become primary for 1-10 (gain one Level 9 primary only spell per School and all further 9-10 spells cost status as normal).","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A42)","v":{"$error":"#REF!"}}]
["Randolphin",22,"Agoth","Purple Wizard","Must be Purple Mage.  Cast all colours of Magic specialist 1-8.  All schools effectively become primary for 1-8 (gain one Level 6-8 primary only spell per School and all further 6-8 spells cost status as normal).","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A43)","v":{"$error":"#REF!"}}]
["Tersius",22,"Agoth","Status Spend","Yellow School of Magic","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A44)","v":{"$error":"#REF!"}}]
["Teppic",22,"Agoth","Double Meditate","Meditate Twice per day. ","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A45)","v":{"$error":"#REF!"}}]
["Toshiro",22,"Agoth","Double Meditate Ki","Meditate Ki Twice per day. ","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A46)","v":{"$error":"#REF!"}}]
["HQ 23 - The Raging Torrent - April 2010"]
["Slag",23,"The Raging Torrent","Resist Disease","Resist Disease up to rank 8.  A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\".","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A48)","v":{"$error":"#REF!"}}]
["Obelisk",23,"The Raging Torrent","Armour of the Golem","Regardless of situation, obelisk can never have his Physical, Magic or Power Armour class reduced. This includes him receiving a Dispel Magic or Remove Spiritual Protection, being visually impaired or reduced in movement.”","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A49)","v":{"$error":"#REF!"}}]
["Delta",23,"The Raging Torrent","Double Med Ki","Can meditate Ki twice per day","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A50)","v":{"$error":"#REF!"}}]
["Garret",23,"The Raging Torrent","Dodge","3 x a day can dodge a complete blow that you can normally use dexterity against (i.e. would be able to completely dodge \"Oct Cause Mortal Bonebreak\").  A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I dodge that\".","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A51)","v":{"$error":"#REF!"}}]
["Giles",23,"The Raging Torrent","Quick Casting","All Battle Magic spells (1-5) can be cast with one line of vocals.  The one line must be loud, slow and clear - if abused this ability will be removed.","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A52)","v":{"$error":"#REF!"}}]
["Brother John",23,"The Raging Torrent","Double Meditate ","Meditate Twice per day. ","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A53)","v":{"$error":"#REF!"}}]
["Maggot",23,"The Raging Torrent","Reverse Invocation","Can Reverse all Brethren Invocations. Can be reversed on anyone.","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A54)","v":{"$error":"#REF!"}}]
["Caradac",23,"The Raging Torrent","Disminformation","Can give any answer to discern, recognise, detect","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A55)","v":{"$error":"#REF!"}}]
["Smudge",23,"The Raging Torrent","Imuatble Shield Arm","Once per day for one encounter, Smudge’s shield and shield arm are resistant to anything that may render them inoperable / unusable. This includes sunder shield, shield arm bone break, bone break, vanish inanimate, warp, shatter, shiver. This ability is under play test","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A56)","v":{"$error":"#REF!"}}]
["Ezekiel",23,"The Raging Torrent"]
["HQ 24 - The Tempest - July 2010"]
["Lancorrin",24,"The Tempest","Ki Healer","Must have Ki access.  Use Ki to cast the following invocations: Cure Blindness, Cure Fatal Disease, Heal, Neutralise Poison, Regenerate.  Do not need to learn these Invocations separately, they come as part of the ability.","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A59)","v":{"$error":"#REF!"}}]
["Giles",24,"The Tempest","Immuntiy to Evil Sphere","Once a day immune to all Evil Sphere Invocations for 15 minutes (not weapons).  A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\".","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A60)","v":{"$error":"#REF!"}}]
["Canape",24,"The Tempest",null,null,"AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A61)","v":{"$error":"#REF!"}}]
["Quicksilver",24,"The Tempest",null,null,null,null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A62)","v":{"$error":"#REF!"}}]
["Baron Silas",24,"The Tempest"]
["Wolf",24,"The Tempest","Dodge","3 x a day can dodge a complete blow that you can normally use dexterity against (i.e. would be able to completely dodge \"Oct Cause Mortal Bonebreak\").  A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I dodge that\".","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A64)","v":{"$error":"#REF!"}}]
["Delta",24,"The Tempest","Status Spend","Grey Gauntlet","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A65)","v":{"$error":"#REF!"}}]
["Toshiro",24,"The Tempest","Meditation & Mnemonic Master","Can Meditate or Mnemonic  in 5 minutes each, per type of Meditation / Mnemonic","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A66)","v":{"$error":"#REF!"}}]
["Caradac",24,"The Tempest","Status Spend","Grey Wardens","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A67)","v":{"$error":"#REF!"}}]
["Kevralyn",24,"The Tempest","Resistance to Magic","Permament resistance to White & Black Battle Magic","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A68)","v":{"$error":"#REF!"}}]
["Smudge",24,"The Tempest","NA","NA","NA",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A69)","v":{"$error":"#REF!"}}]
["Brother John",24,"The Tempest","Resist Attract Good","Resist Attract Good.  A suitable in character call should be used to demonstrate that you are immune, along the lines \"Lady of Light I resist that\".","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A70)","v":{"$error":"#REF!"}}]
["Spark",24,"The Tempest","Warrior’s Resistance ","You may utilise Resist Disarm, Resist Knockback, Eesist Disarm and Resist Stun, with the need for the pre-requisites. This ability is under play test","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A71)","v":{"$error":"#REF!"}}]
["Draal",24,"The Tempest","Quick Casting","All Battle Magic spells (1-5) can be cast with one line of vocals.  The one line must be loud, slow and clear - if abused this ability will be removed.","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A72)","v":{"$error":"#REF!"}}]
["HQ 25 - Mikawa's Desperate Plea - April 2011"]
["Obelisk",25,"Mikawa's Desparate Plea","Resist  Immobility","This allows the user to resist Weld, Bind, Entangle, Ensnare, Cryostasis, Freeze, Halt, Paralysis, Slow, Entrapment, with an appropriate in character shout. This ability, as are all, is under play test.","AGREED","Potions item",{"$f":"COUNTIF(#REF!,'HQ Requests'!A74)","v":{"$error":"#REF!"}}]
["Randolphin",25,"Mikawa's Desparate Plea","Become Elemental",{"$f":"VLOOKUP(D75,'List of HQ Abilities'!A:B,2,FALSE)","v":"Immune to Good and Evil Sphere, no spirit (innate power).  Should call \"No affect\" when using this skill."},"AGREED","Potions",{"$f":"COUNTIF(#REF!,'HQ Requests'!A75)","v":{"$error":"#REF!"}}]
["Aranil",25,"Mikawa's Desparate Plea","Endurance Mastery",{"$f":"VLOOKUP(D76,'List of HQ Abilities'!A:B,2,FALSE)","v":"Can Stack Endurances on each other, from purchased slots only."},"AGREED","Headband +1 MAC",{"$f":"COUNTIF(#REF!,'HQ Requests'!A76)","v":{"$error":"#REF!"}}]
["Lancorrin",25,"Mikawa's Desparate Plea","Adrenal Use",{"$f":"VLOOKUP(D77,'List of HQ Abilities'!A:B,2,FALSE)","v":{"$error":"#N/A"}},"AGREED","potions",{"$f":"COUNTIF(#REF!,'HQ Requests'!A77)","v":{"$error":"#REF!"}}]
["Toshiro",25,"Mikawa's Desparate Plea","Reduce Spell/Invocation",{"$f":"VLOOKUP(D78,'List of HQ Abilities'!A:B,2,FALSE)","v":{"$error":"#N/A"}},"AGREED","Tabard PAC 1",{"$f":"COUNTIF(#REF!,'HQ Requests'!A78)","v":{"$error":"#REF!"}}]
["Leitha Fae",25,"Mikawa's Desparate Plea","Permanent Good Spirit",{"$f":"VLOOKUP(D79,'List of HQ Abilities'!A:B,2,FALSE)","v":"Good Spirit Heal.  Activates on zero life. Once per day. Cannot have connection to Evil Sphere.  Additional picks beyond the first are only available to Good casters only.  This HQ ability allows the player to also benefit from the invocation \"Good Spirit\" during the same day but the player cannot have more than one Good Spirit in effect at a time."},"AGREED","Tabard PAC 1, +50 Gests of won",{"$f":"COUNTIF(#REF!,'HQ Requests'!A79)","v":{"$error":"#REF!"}}]
["Slag",25,"Mikawa's Desparate Plea","Resist Poison",{"$f":"VLOOKUP(D80,'List of HQ Abilities'!A:B,2,FALSE)","v":"Resistance to all poison effects - can choose 5 uses per section, 10 uses per day or immune to all for one encounter per day.  A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\".  In addition take Minimum Damage only from Poison damage."},"AGREED","heal items",{"$f":"COUNTIF(#REF!,'HQ Requests'!A80)","v":{"$error":"#REF!"}}]
["Ezekiel",25,"Mikawa's Desparate Plea","Iron Will",{"$f":"VLOOKUP(D81,'List of HQ Abilities'!A:B,2,FALSE)","v":"Can resist Fear, Terror, Beguile, Possession, Paranoia, Feeblemind, Domination and Befriend - can choose 5 uses per section, 10 uses per day or immune to all for one encounter per day. A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\"."},"AGREED","Weapon +1 magic",{"$f":"COUNTIF(#REF!,'HQ Requests'!A81)","v":{"$error":"#REF!"}}]
["HQ 26 - Vortex"]
["Verrick",26,"Vortex","Resist Evil","Once a day Resistance to all (name) Sphere or Element Spells/Invocations for 15 minutes (not weapons).  A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\".","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A83)","v":{"$error":"#REF!"}}]
["Lathrodec",26,"Vortex","Vocal Length","Harm, Shroud, Cause Mortal 8","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A84)","v":{"$error":"#REF!"}}]
["Kal",26,"Vortex","Reduce Spell/Invocation","Following Spells/Invocations reduced by one level/rank when cast on you - Shocking Grasp, Bolts, Cause Wounds, Powerdrain.","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A85)","v":{"$error":"#REF!"}}]
["Giles",26,"Vortex","Resist Poison","Immunity to Posion","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A86)","v":{"$error":"#REF!"}}]
["Erf",26,"Vortex","Adrenal Use","Purchase Adrenals as a Barbarian (includes all Adrenal Skills - Meditate etc).  (Allows non-Barbarians to use Adrenals.)","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A87)","v":{"$error":"#REF!"}}]
["Sky",26,"Vortex","Permanent Good Spirit",{"$f":"VLOOKUP(D88,'List of HQ Abilities'!A:B,2,FALSE)","v":"Good Spirit Heal.  Activates on zero life. Once per day. Cannot have connection to Evil Sphere.  Additional picks beyond the first are only available to Good casters only.  This HQ ability allows the player to also benefit from the invocation \"Good Spirit\" during the same day but the player cannot have more than one Good Spirit in effect at a time."},"AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A88)","v":{"$error":"#REF!"}}]
["Delta",26,"Vortex","Resist Disease","Can cast 3 Mass Power Hammer's per day ","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A89)","v":{"$error":"#REF!"}}]
["Finn",26,"Vortex","Quick Casting","All Battle Magic spells (1-5) can be cast with one line of vocals.  The one line must be loud, slow and clear - if abused this ability will be removed.","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A90)","v":{"$error":"#REF!"}}]
["Wolf",26,"Vortex"]
["Brother John",26,"Vortex","Iron Will","Resist Fear, Terror, Beguile, Possesion, Mind Lock, Domination and Befriend. Costs one power per time. A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\".","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A92)","v":{"$error":"#REF!"}}]
["Quicksilver",26,"Vortex",null,null,null,null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A93)","v":{"$error":"#REF!"}}]
["HQ 27 - The New Alliance"]
["Drokal",27,"The New Alliance","Psionic Acolyte","Cast Psionics 1 - 5, can cast: Cure Wounds (as Neutral Sphere), Psi Bolt (as Power Hammer), Psi Shield (as Spiritshield), Halt, Neuro Cosmic Flare (Single target only - as Repulsion so call Repulsion)","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A95)","v":{"$error":"#REF!"}}]
["Ivak",27,"The New Alliance","Life Extension","Max Life increased to 300","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A96)","v":{"$error":"#REF!"}}]
["Gomeric",27,"The New Alliance","Psionic Acolyte","Cast Psionics 1 - 5, can cast: Cure Wounds (as Neutral Sphere), Psi Bolt (as Power Hammer), Psi Shield (as Spiritshield), Halt, Neuro Cosmic Flare (Single target only - as Repulsion so call Repulsion)","Agreed",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A97)","v":{"$error":"#REF!"}}]
["Anebir",27,"The New Alliance","Psionic Acolyte","Cast Psionics 1 - 5, can cast: Cure Wounds (as Neutral Sphere), Psi Bolt (as Power Hammer), Psi Shield (as Spiritshield), Halt, Neuro Cosmic Flare (Single target only - as Repulsion so call Repulsion)","Agreed",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A98)","v":{"$error":"#REF!"}}]
["Kylar",27,"The New Alliance","Reduced Spell/Invocation Effect","Following Spells/Invocations reduced by one level/rank - Shocking Grasp, Bolts, Cause Wounds, Powerdrain.","Agreed",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A99)","v":{"$error":"#REF!"}}]
["Tornado",27,"The New Alliance","Double Specialist",null,"AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A100)","v":{"$error":"#REF!"}}]
["Vallen",27,"The New Alliance","Primary","Considered Primary in Second Guild","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A101)","v":{"$error":"#REF!"}}]
["Flint",27,"The New Alliance","Rune Smith","RUNE SMITH - may use 3 Runes per event -players may only benefit from one Rune per event. warrior types can choose between plus 1 physical damage or plus 2 physical armour (rune armour doesn't count as either base or dex it just is)  or plus 50 HP (per day). priest types can choose between plus 1 power damage or plus 2 power armour (rune armour doesn't count as base or dex it just is) or plus 50 power store (per day). mage types can choose between plus 1 magic damage or plus 2 magic armour (rune armour doesn't count as base or dex it just is)  or plus 50 Mana store (per day)","Agreed",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A102)","v":{"$error":"#REF!"}}]
["Delta",27,"The New Alliance","Resist Posion","Resist Disease up to rank 8.  A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\".","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A103)","v":{"$error":"#REF!"}}]
["Kacarot",27,"The New Alliance","Attunement Master","Extra rank of damage with attuned weapon","AGREED",null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A104)","v":{"$error":"#REF!"}}]
[null,27,"The New Alliance",null,null,null,null,{"$f":"COUNTIF(#REF!,'HQ Requests'!A105)","v":{"$error":"#REF!"}}]
["HQ 28 - The Lesser Evil"]
["Alariel",28,"The Lesser Evil","Forearm Parry",null,"AGREED"]
["Vallen",28,"The Lesser Evil","Become Elemental",null,"Agreed"]
["Nathan",28,"The Lesser Evil","Quick Casting",null,"AGREED"]
["Obelisk",28,"The Lesser Evil","Reduce Spell/Invocation",null,"agreed"]
["Kakarot",28,"The Lesser Evil"]
["Kevralyn",28,"The Lesser Evil","Personal Ward",null,"AGREED"]
["Delta",28,"The Lesser Evil","Adrenals",null,"agreed"]
["Sasha",28,"The Lesser Evil","Double Med",null,"agreed"]
["Lancorrin",28,"The Lesser Evil","Immune to Posion",null,"AGREED"]
["Garret",28,"The Lesser Evil",null,"Primary Green Magic","AGREED"]
["Maggot",28,"The Lesser Evil",null,"+1 Strength &113:113Resistance to blindness while in darkness","AGREED"]
["HQ 29 - The Coming of Ison"]
["Nathan",29,"The Coming of Ison","Master Invoke",null,"AGREED"]
["Verrick",29,"The Coming of Ison","Resist","Resist 3x per day each - bonebreak, shield cleave, dismember, location to zero","Agreed"]
["Dreidyn",29,"The Coming of Ison","Double Med",null,"AGREED"]
["Spark",29,"The Coming of Ison","Transform into Elemental","Can burn out of  total web, freeze, cryostasis, freeze with cold, frostbite, could be used to stop effect of cone of cold / ice javelin / fumble, any power effect - 3 x per day","AGREED"]
["Kurt Polarise",29,"The Coming of Ison","AC Increase (Physical)","All allies with you gain plus one Physical AC.  Three times a day can increase own AC to 20, or by 3 physical  (whichever achieves greater AC) for 15 minutes.","AGREED"]
["Kyle OmPaq",29,"The Coming of Ison","Permament Good Spirit",null,"AGREED"]
["Longfellow",29,"The Coming of Ison","Iron Will",null,"AGREED"]
["Delta",29,"The Coming of Ison"]
["Khandis",29,"The Coming of Ison","Vocal Length","Prot Weakness, Plate on Plate 7, Shield of Steel 8","AGREED"]
["HQ 30 - The Crusade for Life or Death"]
["Anthrax",30,"Crusade for Life or Death","Vocal Length","Harm, Shroud if Ushaz, Mass Blight","AGREED"]
["Harlequin",30,"Crusade for Life or Death","Resist Evil","the first 3 Ritual invocations per day, reduce by 1 rank Cause Wounds, Tough of Evil, Powerdrain, Cause Disease","AGREED"]
["Ezekiel",30,"Crusade for Life or Death","Damage Resist Undead","3x per day can avoid any damage done by undead","AGREED"]
["Bill Jingle",30,"Crusade for Life or Death","Master of Life","Al cure mortals cost 1 less power to cast, and can cast Cure Mortal 6 - 10 power for 3 cure mortals","AGREED"]
["Kevralyn",30,"Crusade for Life or Death","Endurance Mastery","Can Stack Endurances on each other.","AGREED"]
["Kylar",30,"Crusade for Life or Death"]
["Scortch",30,"Crusade for Life or Death","Permanent Walk on Air","Has a permanent Walk on Air Level 4.","AGREED"]
["Irwin",30,"Crusade for Life or Death","Tactical Guidance","As standard you would get the +1 physical damage with your attuned weapon. In additions. Once per day you can do a 1 mins speech as described but as Irwin is focused on tactically guiding the battle you would temporarily lose 2 ranks of damage (e.g if you do Sept when you \"tactically enable\" your group they would all do +1 physical damage while you would do Quin).  Max damage of people benefiting from your guidance would be Oct.","AGREED"]
["Sutnac",30,"Crusade for Life or Death","Vocal Length","Cause Mortal 6, Utter Blight, Favour of Ushaz","AGREED"]
["Jack",30,"Crusade for Life or Death"]
["Vallen",30,"Crusade for Life or Death","Primary","Blue Magic"]
["Kakarot",30,"Crusade for Life or Death"]
["Kudos",30,"Crusade for Life or Death"]
["Lancorrin",30,"Crusade for Life or Death"]
["Smudge",30,"Crusade for Life or Death"]
["Dudge",30,"Crusade for Life or Death","Resistance to Magic","Immune to Level 1-5 Brown and Green spells","AGREED"]
["HQ 31 - The Ascension"]
["Drokal",31,"The Ascension","Tower of Iron Will","Enhances the users mental defences such that while under the effects of a Psi-Shield the Psionicist is immune to:  Fear, Terror, Possession, Beguilement, Mind Lock, Mind Stun,  Neuro-Cosmic Flare, Domination and Befriend. A suitable in character call should be used to demonstrate that you are immune, along the lines \"My mind is stronger than yours\".","AGREED"]
["Khandis",31,"The Ascension","Double Mnemonic",{"$f":"VLOOKUP(D147,'List of HQ Abilities'!A:B,2,FALSE)","v":"Can Mnemonic back double your rank in mana."},"AGREED"]
["Kevralyn",31,"The Ascension","Damage Resist","Can resist Bone Break, Dismember, Disarm and Location to Zero, 3 of each per day. A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\".","AGREED"]
["Ksandra",31,"The Ascension","Quick Casting","All Battle Magic spells (1-5) can be cast with one line of vocals.  The one line must be loud, slow and clear - if abused this ability will be removed.","AGREED"]
["Obelisk",31,"The Ascension","Permament Good Spirit",null,"AGREED"]
["Kylar",31,"The Ascension","Damage Resist","Can resist Bone Break, Dismember, 6 of each per day. A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\".","AGREED"]
["Kyle",31,"The Ascension","Reduce Spell",{"$f":"VLOOKUP(D152,'List of HQ Abilities'!A:B,2,FALSE)","v":"Following Spells are reduced by one level when cast on you - Shocking Grasp & Bolts."},"AGREED"]
["Dreidyn",31,"The Ascension","Master Invoke",null,"AGREED"]
["Theran",31,"The Ascension","Permament Good Spirit",null,"AGREED"]
["Delta",31,"The Ascension","Invocation Support",null,"AGREED"]
["Vallen",31,"The Ascension","Quick Casting",null,"AGREED"]
["Scarlet",31,"The Ascension","Enhanced Field Surgery",null,"AGREED"]
["HQ 32 - The Cataclysm"]
["Kiara",32,"The Cataclysm","Double Med",null,"AGREED"]
["Dreidyn",32,"The Cataclysm","Ehnanced Invoke Master","Pre-requisite :  Master Invoke. When you invoke you fully invoke in all three spheres, enabling you to cast 1x Good ritual invocation, 1x Neutral ritual invocation and 1x Evil ritual invocation within the timeframe of the invoke","AGREED"]
["Obelisk",32,"The Cataclysm","Immunity to Disease",null,"AGREED"]
["Lancorrin",32,"The Cataclysm"]
["Kylar",32,"The Cataclysm","Resistance to (Sphere/Element)","Evil","AGREED"]
["Kyle",32,"The Cataclysm","Resist Poison",null,"AGREED"]
["Delta",32,"The Cataclysm"]
["Gob",32,"The Cataclysm","Resistance to Magic Green & White",null,"AGREED"]
["Garret",32,"The Cataclysm","Primary Green School",null,"AGREED"]
["Sister Mary",32,"The Cataclysm","Mary's Touch","Sister Mary may use the power of another player to administer any of her invocations upon them (be that power innate or from a Talisman). Should this try to take the final point of innate power from the recipient it will not, instead, she may use power from herself to complete the invocation. (Can't take someone's last point of power)","AGREED"]
["Spark",32,"The Cataclysm","Celebur Sharing","Celebur shares spell stores so that If Spark casts a spell store, Celebur gets the equivalent store too; all stores must be filled by Sparks own spell slots","AGREED"]
["Rask",32,"The Cataclysm","Permanent Good Spirit",null,"AGREED"]
["Theran",32,"The Cataclysm","Soul Forge","Three times per event - can perform a ritual that increases the heroic power of a player -  giving them an extra 100 experience points for the duartion of the event. A player can only benefit from this once per event. The ritual takes place with both Malice and the player and should be an intense roleplaying event where Malice questions the character's worthiness to receive the gift he can bestow. During the ritual the character cannot leave the ritual site and has no protections, immunities or resistances to effects caused by Malice, he may also cause Malice no damage. On the other hand Malice will have access to numerous abilities to test the character including: knockback, knockdown, terror, inflict pain, spiritwrack, bonebreak etc.. etc.(anything that hurts or will force the player to roleplay) All ending with a fake cause fatal disease to test their reaction to facing death. When the ritual is over the character will have a greater sense of themselves and understanding of their strength of spirit.","AGREED"]
["Caradac",32,"The Cataclysm","Extension","All invocations cast by Caradac on himself last 1 step longer","AGREED"]
["Shen",32,"The Cataclysm","Immune to Mind Effects","Immune to Mind effects; Fear, Terror, Feeblemind, Paranoia, Beguile, Befriend, Possession, Mind Stun, Mind Lock","AGREED"]
["Kurt",32,"The Cataclysm","AC Increase (Magical)","All allies with you gain plus one Magic AC.  Three times a day can increase own AC to 20, or by 3 Magical  (whichever achieves greater AC) for 15 minutes.","AGREED"]
["HQ 33 - The Path of Truth"]
["Lancorrin",33,"The Path of Truth","Skill Upgrade","Triple Strength","AGREED"]
["Nathan",33,"The Path of Truth","Invocation Support",{"$f":"VLOOKUP(D177,'List of HQ Abilities'!A:B,2,FALSE)","v":"May regain any power that is usually considered to be \"out\".  This occurs after the first Meditate of the event.\nMust have Invocation Guard."},"AGREED"]
["Bill Jingle",33,"The Path of Truth","Unremitting Duty","Whilst being hit, or in pain, can cast  Cure Blindness , Cure Disease 1-7 , Cure Mortal 1-6 , Mass Cure Mortal 6-8  & Heal  and in addition may cast Cure Disease and Cure Wounds on self as long as within one minute of receiving a Cause Fatal Disease or Death invocation.\"","AGREED"]
["Kyle",33,"The Path of Truth","Reduce invocation",{"$f":"VLOOKUP(D179,'List of HQ Abilities'!A:B,2,FALSE)","v":"Following Invocations are reduced by one rank when cast on you - Cause Wounds & Powerdrain."},"AGREED"]
["Syl",33,"The Path of Truth","Payment","Before each event, gets 30 / 75 / 100 Gests","AGREED"]
["Ksandra",33,"The Path of Truth","Personal Ward",{"$f":"VLOOKUP(D181,'List of HQ Abilities'!A:B,2,FALSE)","v":"Whilst sitting down to Meditate, Mnemonic or to cast a Spell or Invocation cannot be damaged or broken out.     (For this to work, the caster must remain seated/kneeling etc.)"},"AGREED"]
["Khandis",33,"The Path of Truth","Battle Magic Master","3x day can upgarde Prot Battle Magic 8 to protect against spells of levels 1-8 for one encoutner","AGREED"]
["Rask",33,"The Path of Truth","Dodge",{"$f":"VLOOKUP(D183,'List of HQ Abilities'!A:B,2,FALSE)","v":"3 x a day can dodge absolutely anything you wish, touch attack, range or blow, with the exception of the following effects - Neuro Cosmic Flare, Mind Lock, Mind Stun, Psi Bolt, Attract Good / Neutral / Evil / Living / Undead,  Befriend, Domination, Paranoia, Possession, Beguilement, Fear, Terror. You may not Dodge if Paralysed.  A suitable in character call should be used to demonstrate that you are immune, along the lines \" By my power I Dodge that\". \nThis ability may only be taken once."},"AGREED"]
["Anthrax",33,"Stay of Execution","Stay of Execution","Anthrax uses a charge of resist touch of evil ability toallow someone who has been killed to remian active until the end of the encounter. The recipient must agree to this.  This will delay death until the end of the encounter, when Anthrax will reclaim the soul to send on to the next world.","AGREED"]
["Shade",33,"The Path of Truth","Damage Master ","able to change damage type from Physical to Magic or Power. May do Magic or Power damage equal to half of her physical damage (rounded down) as an addition to the empowerment or Ensorcellment of the weapon being used. Takes 5 minutes to change from one damage type to another.","AGREED"]
["Scortch",33,"The Path of Truth","Potion Master ","can create 4 receptive potions per day, 3 capable of receiving up to Rank / Level 5 spells or invocations and  1 capable to receiving rank / level 6-8 spell or invocation. These spells / invocations must be cast by a member of the current party. These are all usable once per day.","AGREED"]
["Spark",33,"The Path of Truth","Bladebind","Weapon cannot be taken from him against his will - neitehr by stregth, fumble or disarm","AGREED"]
["Sister Mary",33,"The Path of Truth","Iron Will",{"$f":"VLOOKUP(D188,'List of HQ Abilities'!A:B,2,FALSE)","v":"Can resist Fear, Terror, Beguile, Possession, Paranoia, Feeblemind, Domination and Befriend - can choose 5 uses per section, 10 uses per day or immune to all for one encounter per day. A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\"."},"AGREED"]
["Nerak",33,"The Path of Truth","Dodge",{"$f":"VLOOKUP(D189,'List of HQ Abilities'!A:B,2,FALSE)","v":"3 x a day can dodge absolutely anything you wish, touch attack, range or blow, with the exception of the following effects - Neuro Cosmic Flare, Mind Lock, Mind Stun, Psi Bolt, Attract Good / Neutral / Evil / Living / Undead,  Befriend, Domination, Paranoia, Possession, Beguilement, Fear, Terror. You may not Dodge if Paralysed.  A suitable in character call should be used to demonstrate that you are immune, along the lines \" By my power I Dodge that\". \nThis ability may only be taken once."},"AGREED"]
["HQ 34 - Kickstarter"]
["Lancorrin",34,null,"Dodge",{"$f":"VLOOKUP(D191,'List of HQ Abilities'!A:B,2,FALSE)","v":"3 x a day can dodge absolutely anything you wish, touch attack, range or blow, with the exception of the following effects - Neuro Cosmic Flare, Mind Lock, Mind Stun, Psi Bolt, Attract Good / Neutral / Evil / Living / Undead,  Befriend, Domination, Paranoia, Possession, Beguilement, Fear, Terror. You may not Dodge if Paralysed.  A suitable in character call should be used to demonstrate that you are immune, along the lines \" By my power I Dodge that\". \nThis ability may only be taken once."},"AGREED"]
["Tornado",34,null,"Personal Ward",{"$f":"VLOOKUP(D192,'List of HQ Abilities'!A:B,2,FALSE)","v":"Whilst sitting down to Meditate, Mnemonic or to cast a Spell or Invocation cannot be damaged or broken out.     (For this to work, the caster must remain seated/kneeling etc.)"},"AGREED"]
["Spark",34,null,"Permanent Good Spirit",{"$f":"VLOOKUP(D193,'List of HQ Abilities'!A:B,2,FALSE)","v":"Good Spirit Heal.  Activates on zero life. Once per day. Cannot have connection to Evil Sphere.  Additional picks beyond the first are only available to Good casters only.  This HQ ability allows the player to also benefit from the invocation \"Good Spirit\" during the same day but the player cannot have more than one Good Spirit in effect at a time."},"AGREED"]
["Kyle",34,null,"Damage Resist",{"$f":"VLOOKUP(D194,'List of HQ Abilities'!A:B,2,FALSE)","v":"Can resist Bone Break, Dismember, Disarm and Location to Zero, 3 of each per day. A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\"."},"AGREED"]
["Driedyn",34,null,"Truly Balanced","As a committed caster of all three spheres equally, any Balanced Ground created by the caster functions as both a Hallowed and Unhallowed ground as well (no requirement to purchase the other 2 \"ground\" invocations). Furthermore, the balanced nature of the caster, embracing grants immunity / resistance (10 per day or all for one 15 minute period per day) against the following specific effects”. Attract Good, Attract Evil, Repel Evil, Repel Good, Detect Good, Detect Evil, Holy Word, Unholy Word\n","AGREED"]
["Giles",34,null,null,{"$f":"VLOOKUP(D196,'List of HQ Abilities'!A:B,2,FALSE)","v":{"$error":"#N/A"}}]
["Sky",34,null,"Damage Resist",{"$f":"VLOOKUP(D197,'List of HQ Abilities'!A:B,2,FALSE)","v":"Can resist Bone Break, Dismember, Disarm and Location to Zero, 3 of each per day. A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\"."},"AGREED"]
[]
["Delta",34,null,null,{"$f":"VLOOKUP(D199,'List of HQ Abilities'!A:B,2,FALSE)","v":{"$error":"#N/A"}}]
["Maggot",34,null,null,{"$f":"VLOOKUP(D200,'List of HQ Abilities'!A:B,2,FALSE)","v":{"$error":"#N/A"}}]
["Wolf",34,null,"Iron Will",{"$f":"VLOOKUP(D201,'List of HQ Abilities'!A:B,2,FALSE)","v":"Can resist Fear, Terror, Beguile, Possession, Paranoia, Feeblemind, Domination and Befriend - can choose 5 uses per section, 10 uses per day or immune to all for one encounter per day. A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\"."},"AGREED"]
["Erf",34,null,"Dodge",{"$f":"VLOOKUP(D202,'List of HQ Abilities'!A:B,2,FALSE)","v":"3 x a day can dodge absolutely anything you wish, touch attack, range or blow, with the exception of the following effects - Neuro Cosmic Flare, Mind Lock, Mind Stun, Psi Bolt, Attract Good / Neutral / Evil / Living / Undead,  Befriend, Domination, Paranoia, Possession, Beguilement, Fear, Terror. You may not Dodge if Paralysed.  A suitable in character call should be used to demonstrate that you are immune, along the lines \" By my power I Dodge that\". \nThis ability may only be taken once."},"AGREED"]
["Drokal",34,null,"Psionic Mentor","Can \"bond\" 3 people on an event into a temporary mind-link (short IC staring contest plus OOC brief). Bonded people are able to use up to 20 Psi per day from Drokals Psi Pool (using standard rank 1-5 Psionic invocations known by Drokal). Each person added to the bond temporarily increases Drokals Psi by 20, While inside the bonded peoples mind Drokal fishes around their memory gains the knowledge of 1 spell or invocation known by each bonded individual and may cast it utilising Psi in place of power/mana (normal casting functions remain. . e.g. ritual/high level stuff must be straight cast as there is no Psionic Invoke currently)  while not technically calling elementals or spiritual energy the exacting nature of the mental construct is such that for all intents and purposes it functions identically to the effect being generated (e.g. Heal would still be a \"Good\" invocation, spells can still be dispelled . . ).  Drokal would be \"out\" Psi for any durational effects this may result in. Bonded people will discern as Spiritually influenced. The Bond may only be initiated on a willing individual. The Bond will not form on someone who is immune to Psionics (e.g. Spark while wearing his headband)","AGREED"]
["Solitaire",34,null,"Damage Mastery","Firebolts do any damage he chooses","AGREED"]
["Bother John",34,null,"Invocation Support",{"$f":"VLOOKUP(D205,'List of HQ Abilities'!A:B,2,FALSE)","v":"May regain any power that is usually considered to be \"out\".  This occurs after the first Meditate of the event.\nMust have Invocation Guard."},"AGREED"]
["HQ 35 - One Life, One Death"]
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[null,null,null,null,null,null,"New shaman Boon list, 3x per day"]
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["HQ 36 - The Roots of Darker Times"]
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[null,null,null,null,null,null,null,null,null,null,"           "]

{"sheet":"List of HQ Abilities","index":1,"n_rows":134,"n_cols":3,"rows_kept":134,"cut":false,"hidden":false,"merged":[[0,0,0,1]]}
["When you are granted the title of Hero (normally by attending a Heroquest) then you become eligible to choose one of the abilities below.  You may only choose one ability and must meet any pre requisites.  A Hero ability does not cost any points or status, unless stated otherwise. Once you have decided which ability you wish you should discuss this with the Heroquest Admin who will confirm your ability and ensure that you fully understand what it means.  You may not trade in Hero abilities once chosen (unless approved by HQ Admin) or swap them as you gain status. \n\nIf you wish an ability that is not on this list then you should submit your suggestion to HQ Admin.  \n\nWe reserve the right to alter any given ability or skill, or to change the wording, or to remove it entirely if we feel it proves to be unclear or unbalancing.",null,"Max Picks"]
["AC Bastion","All AC equals the same as the highest 3 x day for one encounter.",2]
["AC Increase - Physical","All allies with you gain plus one Physical AC .  Three times a day can increase own Physical AC by 5 for one encounter.",2]
["AC Increase - Magical","All allies with you gain plus one Magic AC.  Three times a day can increase own MAC to 20 for one encounter.",2]
["Affinity to Earth","Sanctuary of Earth spells last one extra duration \"step\" - counts as in element for 30 minutes a day, split as wished.",1]
["Battle Caster","May cast self only spells/invocations with a weapon and shield in hands.",1]
["Battle Magic Master","3 x day can upgrade Prot Battle Magic 8 to protect against spells of levels 1-8 for one encounter.",1]
["Become Elemental","Immune to Good and Evil Sphere, no spirit (innate power).  Should call \"No affect\" when using this skill.",1]
["Become Stone Troll","Immune to the Good Sphere.  Plus 4 physical A.C. Regenerate 1 point of life per minute.",1]
["Become Werewolf","Three times per day can assume the form of a werewolf for a 5 minute period.  During this time the following effects apply -  minimum damage from weapon blows,  +1 physical strength to a maximum of quad strength (applied to weapon damage as normal), Silver Weapons do normal damage.",1]
["Black Market Merchant","All items on the Marketplace cost half price (cannot purchase for others).",1]
["Bladebind","Weapon cannot be taken from player against their will - neither by strength, fumble or disarm.",1]
["Blessing of Good Sphere","Plus 1 PAC to non evil casters & +1 PAC if Sworn to King.",1]
["Blood Letting","May let (own) blood 3 times per event.  Effects last for whole event.  Any who drink the blood of Fenrir may gain one of the following -  plus 1 physical damage, plus 2 physical armour or plus 50 HP (per day). Players may only benefit from drinking once per event each. ",1]
["Bloodlines","To be able to use life as power in an emergency - a straight one for one.  Any life used in this way cannot be regained until after a night's sleep.",1]
["Body Pump","Gains 100 temporary life points 3 x per day. These can’t be cured and last for 1 encounter or until used (whichever is sooner).",2]
["Class Upgrade","Within your Primary Class, you may upgrade 2 Secondary Guilds to Primary Membership, and gain 1 status to spend with each Guild. If this is your 3rd taking of this ability, you may upgrade 3 Secondary Guilds to Primary Membership and gain 1 Status to spend in each Guild.",3]
["Combat Awareness Increase","Increase Combat Awareness by one step.",3]
["Creature of Darkness","+1 Strength & Resistance to blindness while in darkness.",1]
["Damage Assimilation ","Can take onto yourself  damage incurred by other characters. can choose 5 uses per section, 10 uses per day or all for one encounter per day.  A suitable in character call should be used to demonstrate that you are taking the damage, along the lines \"By my power I take that for you\".",2]
["Damage Increase (Ki)","Can Ki up power and magic damage similar to physical.\nAvailable to Monks only.",1]
["Damage Increase (Magic) ","Magically attune to weapon to do one plus magic damage.","no limit"]
["Damage Increase (Physical)","Physically attune to weapon to do one plus physical damage.","no limit"]
["Damage Increase (Power) ","Spiritually attune to weapon to do plus one power damage","no limit"]
["Damage Resist","Can resist Bone Break, Dismember, Disarm and Location to Zero, 3 of each per day. A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\".",1]
["Damage Resist - Undead","3 x per day can avoid any damage done by undead.",1]
["Damage Master - Caster","One damaging spell or invocation (must choose one only and agree with HQ Admin) does any of the following damage type (blunt, sharp, wood, silver, magic and power); damage must be specified by caster on release of invocation/spell.",2]
["Damage Master - Weapon","Able to change damage type from Physical to Magic or Power. May do Magic or Power damage equal to half of physical damage (rounded down) as an addition to the empowerment or Ensorcellment of the weapon being used. Takes 5 minutes to change from one damage type to another.",1]
["Disguise Mastery","For each disguise (one status cost) may respend one third of existing points and status on skills for new disguise.  Cannot choose specialist spells/invocation.",1]
["Disinformation","Can give any answer to discern, recognise or detect skills/invocations.",1]
["Dodge","3 x a day can dodge absolutely anything you wish, touch attack, range or blow, with the exception of the following effects - Neuro Cosmic Flare, Mind Lock, Mind Stun, Psi Bolt, Attract Good / Neutral / Evil / Living / Undead,  Befriend, Domination, Paranoia, Possession, Beguilement, Fear, Terror. You may not Dodge if Paralysed.  A suitable in character call should be used to demonstrate that you are immune, along the lines \" By my power I Dodge that\". \nThis ability may only be taken once.",1]
["Double Meditate","Meditate Twice per day.  Need separate HQA for different meds - Power, Ki, Adrenal, Psi etc.",4]
["Double Mnemonic","Can Mnemonic back double your rank in mana.",1]
["Embers of Destruction","May use a \"warrior resist\" to destroy a level 5 or below spell targeting or in effect on the bearer only.  Once per section this may be enhanced to destroy an incoming level 8 spell in the same manner.",1]
["Endurance Mastery","Can Stack Endurances on each other, from purchased slots only.",1]
["Enhanced Courage  ","Can Remove Fear on others for zero power, by touch only (a gentle shake and roleplaying giving the individual courage - no more than 10 seconds).",1]
["Enhanced Disguise Mastery","For each disguise mastered may re-spend one third of existing hero abilities on abilities for new disguise.\nMust have Disguise Mastery.",1]
["Enhanced Field Surgery","Can heal anything through surgery - referee discretion.  Requires the use of a surgery kit and roleplaying and does not cost any power.",1]
["Espionage","Once per day you may attempt to gather information via secretive operatives in the field. You will need to provide a written request of the information you are seeking, and this should be secretly passed to one of the referee team. As protection from counter espionage operatives, you will be permanently under the effect of a Concealment.",1]
["Evil Fire","Ten times a day can add any Rank 1-5 evil invocation that caster knows onto one of their Blades at no power cost. It will stay on the blade until discharged",1]
["Evil Injunction","Can cast 3 x day one of the following:  Greater Evil Injunction - Duration: 1 minute or  Lesser Evil Injunction - Duration: 5 minutes;  Range - 20ft;  Description: The victim becomes unable to access all (rank 1-8 for Greater or rank 1-5 for Lesser) Evil Sphere invocations for the duration of the effect. Invocations already in effect, stored invocations natural abilities e.g. a wraiths fear effect are not affected.  ",1]
["Extension","Up to three specified self only spells or invocations cast by caster last 1 step longer.  Separate HQA must be taken for each set of 3 spells or invocations and must be agreed with HQ Admin.","no limit"]
["Function on Zero Power","Able to function on Zero Power permanently.",1]
["Good Seer Access","Access to good seer invocations.",1]
["Good Spirit Mastery","Affects Summon Good Spirit 5, 6 and 9 (Summary: extra spirit and improved Rank 9 version).  The caster can cast an additional Good Spirit invocation on a target (including self, e.g. a target can have 2 Good Spirits of Cure Grievous Wounds, or 1 Cure Grievous and 1 Remove Fear etc.).   In the case of Summon Good Spirit 9, the Spirit can store any Good invocation Rank 6-8 (e.g. this could be 2 heal invocations, or 1 heal and 1 Remove Curse 8 etc.).  A target who is not the caster can only have a maximum of 2 good spirits a day.",1]
["Group Howl","Three times a day can initiate a group howl, all that join in gain plus one physical damage (max Nov) for one encounter.",1]
["Guild Entry","You may gain Secondary Access to an additional Guild not within your Primary Class (usual Guild restrictions apply)","no limit"]
["Guild Upgrade","Outside of your Primary Class, you may upgrade one Secondary Guild Membership to Primary Membership, and gain 1 Status to spend in that Guild.","no limit"]
["Healers Hands","May cast two-handed beneficial invocations on allies with one hand, while holding a shield in the other.\nHospitaller only.",1]
["High Priest in 3rd Sphere","Primary Neutral sphere casters may become a High Priest in a third sphere.",1]
["Hold Spell / Invocation","Once per day can hold  3 x spells/invocations (to be agreed with HQ Admin) for 5 minutes after cast before releasing.  Can cast other spells/invocations during these five minutes.  Ability may be taken twice; for magic and power.",2]
["Hordeling Bane","Plus 3 stages of damage against Hordelings.",1]
["Immutable Shield Arm","Once per day for one encounter shield cannot be destroyed or removed by any means and shield arm is resistant to anything that may make it unusable (like shield arm bonebreak).\nAvailable to primary warriors only.","no limit"]
["Increased Dodge","Dodge ranged Power as per magic (i.e. dodge full effect or take full effect).",1]
["Increased Ki Damage","Can Ki up power and magic damage similar to physical.  Available to Monks only.",1]
["Invocation Support","May regain any power that is usually considered to be \"out\".  This occurs after the first Meditate of the event.\nMust have Invocation Guard.",1]
["Iron Will","Can resist Fear, Terror, Beguile, Possession, Paranoia, Feeblemind, Domination and Befriend - can choose 5 uses per section, 10 uses per day or immune to all for one encounter per day. A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\".",1]
["Ki Shout","May use Kai shout \"Oush\" to resist Psionics rank 1-5. \nAvailable to Monks only.",1]
["Ki Healer","Must have Ki access.  Use Ki to cast the following invocations: Cure Blindness, Cure Fatal Disease, Heal, Neutralise Poison, Regenerate.  Do not need to learn these Invocations separately, they come as part of the ability.",1]
["Ki Limit Raise","You may use the Skill Focus Ki vs. Magic, or Skill Focus Ki vs. Power, or apply up to 8 Ki to Damage Enhancement or Damage Resistance 5 times per day without preparation.\nAvailable to Monks only.",1]
["Last Embrace of Fire","Permanent Fireskin 8 in effect.  If targeted by a dispel 8 the skin will be suppressed for 1 encounter.  At the end of that encounter the skin will return and remove any replacement skins given.",1]
["Life Adrenal Burst","Once per day can do Adrenal Burst to gain plus 200 Life (lasts one encounter).\nBarbarian only.",3]
["Location to Zero","3 times per day.",1]
["Lolth Access","Access to Lolth Invocation (3 picks per point of Status as a primary guild). Talisman is a 30 point power store.  Requires discussion with HQ admin and agreeing invocations.",1]
["Mana Pool","Spell slots are pooled into mana pool in a similar way to power.  Mana purchased a one point per point.  Level One's not included. ",1]
["Master Invoke","Able to Invoke and cast from any of the 3 Spheres (only Invocations already known).",1]
["Master Invoke Mastery","After invoking the caster is able to cast one ritual invocation from each of the three Spheres.  \nMust have Master Invoke ability.",1]
["Master of Life","Can cast Cure Mortal 6 for 10 power, vocal length.",1]
["Meditate Mana","Can choose to meditate mana instead of mnemonic.  Regains 200 mana if done.",1]
["Nacromancy Access","Access to Nacromancy invocations.  Requires discussion with HQ admin and agreeing invocations.",1]
["Natures Servant","Following Spells only last 5 seconds if cast on the player; Bind, Entangle, Weld, Ensnare, Entrapment, Earthquake.",1]
["Necrologists Lore","Ability to Discern Undead any where (even PotSD) at any range, no Power cost. Also able to personally affect any undead with any damage player is doing personally, e.g. Quin would be doing 5 damage per blow to ANY undead.",1]
["Neutrality to Creature type","Permanent Neutrality to one type of creature (undead, Hordeling, Hepath etc. - creature type to be agreed with HQ admin - don't ask for Human!).  Player won't be attacked as long as they do not attack the creature or try to do something that will raise the creatures ire (walk past a door they are guarding to loot a tomb).",1]
["Overcasting immunity","Cannot overcast, if use more slots than available, take from other slots.",1]
["Payment","Before each event, gets 75  Gests for a Special or 100 Gests for a 5 day.",1]
["Permanent Good Spirit","Good Spirit Heal.  Activates on zero life. Once per day. Cannot have connection to Evil Sphere.  Additional picks beyond the first are only available to Good casters only.  This HQ ability allows the player to also benefit from the invocation \"Good Spirit\" during the same day but the player cannot have more than one Good Spirit in effect at a time.",3]
["Permanent link to Good Sphere","Always regains one power per 15 minutes even when not resting. Cannot be powermelded, powerstolen etc. - can Powergift to Good Sphere casters only. Cannot have connection to Evil Sphere.",1]
["Permanent Walk on Air","Has a permanent Walk on Air Level 4.",1]
["Personal Ward","Whilst sitting down to Meditate, Mnemonic or to cast a Spell or Invocation cannot be damaged or broken out.     (For this to work, the caster must remain seated/kneeling etc.)",1]
["Potion Master ","Can create 4 receptive potions per day, 3 capable of receiving up to Rank / Level 5 spells or invocations and 1 capable to receiving rank / level 6-8 spell or invocation. These spells / invocations must be cast by a member of the current party. These are all usable once per day.",1]
["Potion Mastery - Herbal","Can gain triple the usual Ranks of Herbal Potions per day.",1]
["Power Hammer Master","Can cast 3 Mass Power Hammer 7's per day.",1]
["Power Weapon Mastery","All Power Weapons/Weapon of Woe cast do either plus one more damage or last one stage longer.",1]
["Prot Hordelings","Only takes minimum damage from Hordelings.",1]
["Psionic Acolyte","Cast Psionics 1 - 5, can cast: Cure Wounds (as Neutral Sphere), Psi Bolt (as Power Hammer), Psi Shield (as Spiritshield), Halt, Neuro Cosmic Flare (Single target only - as Repulsion so call NeuroCosmic-Repulsion) & Psi Invoke.",1]
["Psionic Priest","Become a Psionic Priest (must be Psionic Acolyte), can cast: Cure Wounds 6-8 (as Neutral Sphere), Psi Bolt 6-8 (as Power Hammer), Mind Lock 5, 8, Halt 6-8, Mind Stun 3, Focused Mind (Psi Invoke), NeuroCosmic Flare 6",1]
["Psionic Warrior","Dedicated warriors (must be on  warrior table) can hone their minds to do the following:\nOffensive Focus:  By expending 5 psi the psionic warrior may do half of his physical damage (rounding down) as Psionic damage with his chosen weapon for an encounter\nDefensive Focus:  A Psionic Warrior may extend the protection of his mind shields to others.  The effective range of mind shield is extended to \"touch\" at ranks 1-5.\nDefensive Bastion:  When casting a rank 8 Psi shield a Psionic Warrior may instead expand this protection to effectively provide a \"mass mind shield 5\" to allies within 15ft at the time of casting.",1]
["Purified Fire","Red Magic counts as power towards Undead.  Blades and Bolts do power as well as magic hits against Undead only. Magical protection provided by Fireskins also count as power AC from Undead blows. Self only.",1]
["Quick Casting - Magic","All Battle Magic spells (1-5) can be cast with TWO lines of vocals.  The one line must be loud, slow and clear - if abused this ability will be removed.",1]
["Quick Casting - Power","All Ley invocations (1-5) can be cast with TWO lines of vocals.  The one line must be loud, slow and clear - if abused this ability will be removed.",1]
["Reduce Invocation","Following Invocations are reduced by one rank when cast on you - Cause Wounds & Powerdrain.",1]
["Reduce Spell","Following Spells are reduced by one level when cast on you - Shocking Grasp & Bolts.",1]
["Resistance to (Sphere/Element)","Once a day Resistance to all (name) Sphere or Element Spells/Invocations for one encounter (not weapons).  A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\".",2]
["Resistance to Magic","Resistance to two colours of magic 1-5. Does not include blades.  can choose 5 uses per section, 10 uses per day or immune to all for one encounter per day.  A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\".",4]
["Resist Disease","Resist Disease up to rank 8  - can choose 5 uses per section, 10 uses per day or immune to all for one encounter per day. A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\".",1]
["Resist Fear","Resistance to Fear  - can choose 5 uses per section, 10 uses per day or immune to all for one encounter per day.  A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\".",1]
["Resist Immobility","Resistance to Immobility from any source   - can choose 5 uses per section, 10 uses per day or immune to all for one encounter per day.  A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\".",1]
["Resist Invocation","Resist one Rank 6-8 Invocation and five occurrences of a choice of Rank 1-5 Invocations per day (You must agree you 1 choice of 6-8, and your 5 choices of 1-5 invocations beforehand with HQ admin). A suitable in-character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\".",1]
["Resist Offensive Spell/Invocation","Resist one Rank 1-8 Invocation and one Level 1-8 spell per day (You must agree your choices beforehand with HQ admin). A suitable in-character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\".",1]
["Resist Pain","Resistance to all pain effects - can choose 5 uses per section, 10 uses per day or immune to all for one encounter per day.  A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\".  ",1]
["Resist Poison","Resistance to all poison effects - can choose 5 uses per section, 10 uses per day or immune to all for one encounter per day.  A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\".  In addition take Minimum Damage only from Poison damage.",1]
["Resist Spell","Resist one Level 6-8 Spell and five Level 1-5 Spells of your choice per day (to be agreed beforehand with HQ admin). A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\".",1]
["Resist Undead","Resistance to undead effects - can choose 5 uses per section, 10 uses per day or immune to all for one encounter per day.  A suitable in character call should be used to demonstrate that you are immune, along the lines \"By my power I resist that\".",1]
["Save Life","Once a day can stop someone from dying.",1]
["Scavengers Dance","20 point Dexterity Store, can use up to 10 at one time, Dex used will last until the end of the encounter. Can use all 20 Dex in the store to replicate the Dodge effect.",1]
["Shamancy Access","Access to Shamancy invocations.  Requires discussion with HQ admin and agreeing invocations.",1]
["Shield","Once per day gains AC 24 versus all for 5 minutes.",3]
["Shield Defender ","If capable of getting your shield “in the way”, may use your \"Spiritual Defence\" abilities to protect others.\nMust have HQ Ability Spiritual Defence.",1]
["Shroud Master","Whilst having an Evil Sphere invoke running, may cast Shroud of Ushaz, Rank 7, at Vocal length, once per Invoke.",1]
["Skill Pool","Has a pool of 144 points that can spend prior to each event; at end of event the points go until next event (not cumulative).  Limitations will be that once skills chosen they stay for the whole event.  Skills are from base table and cannot gain specialist skills like Talisman/Focus this way, nor can choose anything but Path or non specialist spells/invocations.",1]
["Skill Upgrade","Able to purchase a skill not normally available (subject to Guild restrictions, and following any Tree that exist for the skill) and for free points and status costs.  \nTo be agreed with HQ admin before hand.","no limit"]
["Skin Mastery","Provides an additional 4 physical and 2 magical AC on all skins cast.  \nSelf only.",1]
["Soul Steal","Once per day can use spirit of a slain individual as a Good Spirit Cure Mortal.\nCannot have connection to Good Sphere.",3]
["Spell Book and Focus Absorption","No longer requires a spell book or a focus. They are assumed to be a part of you.  Regains spells after night's sleep.",1]
["Spell Support","May regain any mana that is considered to be \"out\". This occurs after the first Mnemonic of the event.",1]
["Sphere of Pain","Access to Pain invocations.  Requires discussion with HQ admin and agreeing invocations.",1]
["Sphere's Protection","This allows the character to resist any Rank 1-5 <type> Invocation, with the appropriate shout (For Michael etc.), and requires the expenditure of one point of Power per rank of <type> Invocation up to a maximum of rank 5.  The character can also resist one <type> Invocation rank 6-8 once a section for 6-8 power cost.\nOnly available to primary Spiritual Warriors who cast the <type> Sphere; Sphere to be resisted is the opposite to the one you are primary in and must be agreed with HQ admin - Neutral can choose..  This ability works like any other resist (must be seen etc.) and the power comes out of the casters body and not Talisman.",1]
["Spirit Sight","Dodge Power Hammers the same as you dodge Bolts (i.e. get dexterity taken off damage).",1]
["Spiritual Cleansing","Through the force of spirit, the caster remove any influence, possession, embodiment, beguiling influence, spiritual influence etc. from another player. This will be done by good role playing.",1]
["Spiritual Defence","When wielding a shield immune to power hammers.",1]
["Spiritually Balanced","Spiritual Balance 9 is now capable of storing a cast Spiritual Balance 7 (straight cast or through an Invoke Sphere invocation). It may store one Spiritual Balance 7 per section. This Spiritual Balance 7 will be automatically released upon receiving the first Ritual Evil Invocation per section, and it will counter this Ritual Evil Invocation. The benefit from Spiritual Balance 9 will be applied to this Spiritual Balance 7.",1]
["Storm Specialist","Shield of Air spells do same magic AC as physical AC.",1]
["Tree Walk ","3 x per day can enter one tree and exit another tree that is within 20ft. (represented by putting a hand in the air).\nDruids Only.",1]
["Tribal Tattoos","Used 2 x a day for +4 AC (physical, magical and power) for a section.",1]
["Tower of Iron Will","Enhances the users mental defences such that while under the effects of a Psi-Shield the Psionicist is immune to:  Fear, Terror, Possession, Beguilement, Mind Lock, Mind Stun,  Neuro-Cosmic Flare, Domination and Befriend. A suitable in character call should be used to demonstrate that you are immune, along the lines \"My mind is stronger than yours\".\nPsionic casters only.",1]
["Truly Balanced","As a committed caster of all three spheres equally, any Balanced Ground created by the caster functions as both a Hallowed and Unhallowed ground as well (no requirement to purchase the other 2 \"ground\" invocations). Furthermore, the balanced nature of the caster, embracing grants immunity / resistance (10 per day or all for one 15 minute period per day) against the following specific effects”. Attract Good, Attract Evil, Repel Evil, Repel Good, Detect Good, Detect Evil, Holy Word, Unholy Word.\nPrimary Neutral casters only.",1]
["Ultimate Healer","Ability to cast the Good Sphere can never be severed or stopped by any means.  This means that provided the caster is alive, conscious and able to cast they can always cast Good Sphere invocations (if the caster is tied up, or has broken limbs, or cannot speak, then they cannot cast).  In addition curing always cures at its effective rank and cannot be lowered in rank or effectiveness by any means.\nHospitaller only.",1]
["Ultimate Strength ","To be as strong as you need to be in order to overcome any physical impediment (i.e. pull out of something or break free using Strength); can use it to resists Repels and Attracts.  Does not increase damage.\nBarbarians only.",1]
["Undead Repulsion Sphere","Once per day create a 10 foot globe that Undead cannot enter.  Last for one encounter. ",2]
["Unranked","For spell/invocation purposes player has no rank, therefore is immune to rank related effects.  Should state \"No affect\" to indicate you are immune.",1]
["Vitamancer","Access to Vitamancer invocations.  Requires discussion with HQ admin and agreeing invocations.",1]
["Vocal Length","Cast one each of (name) Sphere or School 6-8 at vocal length once per day - three in total.  Spells to be agreed and fixed - \"takeouts\" unlikely to be allowed.\nSpells/Invocations to be agreed with HQ admin before hand.","no limit"]
["Warriors Meditation","Once per day this will allow a character to regain all of their expended Warrior Skill uses, by remaining in a trance for 30 minutes.\nPrimary warriors only.",1]
["Weapon Store","Weapon shares spell stores with the caster so that If a spell store is cast the weapon gets the equivalent store; all stores must be filled by the casters own spell slots.",1]

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["Ability","Description","Points Cost"]
["Adrenal Dexterity Increase","Must be able to use Adrenals first.  Can cast Adrenals Dexterity 6-8.","as per table"]
["Increased Combat Awareness","Increase Combat Awareness by one level (max AC 20). Must have Combat Awareness Enhanced Mastery First",50]
["Invocation Guard","This ability guards any Invocations cast by you, so that if you die, the Invocations will not fail and therefore do not have to be re-cast.  You will remain power out as normal.",0]
["Limit Raise (Dex)","Unarmoured Dex limit raised to 20. ",0]
["Limit Raise (Dex)","Armoured Dex limit raised to 12. ",0]
["Limit Raise (Ki)","Able to use up to 8 Ki vs Power, Magic or Damage, to resist 6-8; three times per day. Must be able to cast Level/Rank in order to Kai off. Ki Damage limit rasied to Oct.",0]
["Limit Raise (Spell/Invocation)","Spell or Invocation damage limit raised to Oct. ","as table"]
["Power Store","Gain an item of 15 point power store per day.  One power store only allowed.",50]
["Specialist Sect Access (Acolyte)","Access to (name) Sect invocations 1-5.  Still costs status as normal to actually obtain any Invocations.",0]
["Specialist Sect Access (Priest)","Access to (name) Sect invocations 1-8.  Must have Specialist Sect Access (Acolyte). Still costs status as normal to actually obtain any Invocations.",0]
["Spell Store","Store (self only) - A level 7 Skin (any type) and Dispel 8 are stored in the casters body - one each per day (must be able to cast Skin and Dispel - the caster will be \"out\" a level 7 and 8 slot as per normal store rules).  Released with \"Mana I release thee\".  This store is allowed in addition to any other Spell stores that a Wizard/Sorcerer may have.",0]
[]
["When you reach Rank 128 (1280 points) you become eligible to choose new skills from the above Status Skills list.  Each skill chosen costs one point of status and the points indicated and you may choose multiple skills, providing you spend the status.  You must meet any pre-requisites.  If you take one of these skills you should record it on your battleboard - if you need assistance to do this, contact HQ Admin. You may not trade in skills once chosen or swap them as you gain status.  We reserve the right to alter any given ability or skill, or to change the wording, if we feel it proves to be unclear or unbalancing."]

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["Ability","Description","Points Cost"]
["(see notes below)"]
["Cast through Weapon","Can cast one named invocation/spell 2-5 through weapon - normal vocals, delivered by weapon.",0]
["Damage Increase "," Damage with all weapons increased by one rank (max Nov).  Available to primary Warriors only.",50]
["Extra Arcane Preparation","Instead of being able to cast one Sorcerers Store, may be able to cast two - still costs two spell slots.",0]
["Greater Invoke","New Rank 8 Invocation.  Costs 10 power and takes 10 minutes to cast. Within the nextfollowing 15 minutes can cast two vocal length 6-8 of named Sphere. If Evil, one of these must be Shroud of Ushaz.",0]
["High Priest","Be granted rights of High Priest when not normally available.",0]
["In Touch with Sphere","Can straight cast all Ritual Invocations in 10 minutes with the standard rules applying for casting Ritual Power, or 5 minutes with a Good Ritual and Vocals.",0]
["Limit Raise (Life)","New limit max 300 Life.  Available to Warrior table only - Scouts may choose either Life, Mana or Power.","as table"]
["Limit Raise (Mana)","New limit max 700 Mana.  Available to Mage table only - Scouts may choose either Life, Mana or Power.","as table"]
["Limit Raise (Power)","New limit max 300 Power.  Available to Acolyte table only - Scouts may choose either Life, Mana or Power.","as table"]
["Limit Raise (Ki)","New limit max 300 Ki. Available to Scout table only.","as table"]
["Power Store","Upgrade 15 point power store item to a 30 point power store item.  One power store only allowed.",50]
["Recast Spell Store","Can recast (name) Store on events.",0]
["Recharge (Persistant spell)","All active Arcane spells previously cast (Frostweaver, Arcane Skins, Sorcerers & Wizards Dispel, Frozen Storm, Embody Elemental of Ice, Embody Elemental of Lightning, Tempest, Entombment, Stone Crafter, Fusilade of Flame, Strength Stealer), automatically recharge the next morning (after sleep), unless Dispelled - self only.",0]
["Sorcerer","Be granted rights of Sorcerer when not normally available.",0]
[]
["When you reach Rank 256 (2560 points) you become eligible to choose new skills from the above Status Skills list.  Each skill chosen costs one point of status and the points indicated and you may choose multiple skills, providing you spend the status.  You must meet any pre-requisites.  If you take one of these skills you should record it on your battleboard - if you need assistance to do this, contact HQ Admin. You may not trade in skills once chosen or swap them as you gain status.  We reserve the right to alter any given ability or skill, or to change the wording, if we feel it proves to be unclear or unbalancing."]